28#include <alib/multimap>
67template <
class SymbolTypeT = DefaultSymbolType,
class StateTypeT = DefaultStateType >
68class NondeterministicZAutomaton final :
public core::Components < NondeterministicZAutomaton < SymbolTypeT, StateTypeT >, ext::set < SymbolTypeT >, component::Set, InputAlphabet, ext::set < StateTypeT >, component::Set, std::tuple < States, FinalStates > > {
100 return this->
template accessComponent < States > ( ).get ( );
109 return std::move ( this->
template accessComponent < States > ( ).
get ( ) );
120 return this->
template accessComponent < States > ( ).add ( std::move ( state ) );
129 this->
template accessComponent < States > ( ).set ( std::move ( states ) );
140 this->
template accessComponent < States > ( ).remove ( state );
149 return this->
template accessComponent < FinalStates > ( ).get ( );
158 return std::move ( this->
template accessComponent < FinalStates > ( ).
get ( ) );
169 return this->
template accessComponent < FinalStates > ( ).add ( std::move ( state ) );
178 this->
template accessComponent < FinalStates > ( ).set ( std::move ( states ) );
189 this->
template accessComponent < FinalStates > ( ).remove ( state );
198 return this->
template accessComponent < InputAlphabet > ( ).get ( );
207 return std::move ( this->
template accessComponent < InputAlphabet > ( ).
get ( ) );
218 return this->
template accessComponent < InputAlphabet > ( ).add ( std::move ( symbol ) );
227 this->
template accessComponent < InputAlphabet > ( ).add ( std::move ( symbols ) );
236 this->
template accessComponent < InputAlphabet > ( ).set ( std::move ( symbols ) );
247 this->
template accessComponent < InputAlphabet > ( ).remove ( symbol );
293 return std::move ( transitions );
303 if ( transition.second ==
q )
317 if ( std::find ( transition.first.second.begin ( ), transition.first.second.end ( ),
q ) != transition.first.second.end ( ) )
318 res.insert ( transition );
355 return out <<
"(NondeterministicZAutomaton "
356 <<
" states = " << instance.
getStates ( )
364template<
class SymbolType,
class StateType >
365NondeterministicZAutomaton < SymbolType, StateType >::NondeterministicZAutomaton (
ext::set < StateType > states,
ext::set < SymbolType > inputAlphabet,
ext::set < StateType > finalStates ) :
core::Components <
NondeterministicZAutomaton,
ext::set < SymbolType >, component::Set, InputAlphabet,
ext::set < StateType >, component::Set, std::tuple < States, FinalStates > > ( std::move ( inputAlphabet ), std::move ( states ), std::move ( finalStates ) ) {
368template<
class SymbolType,
class StateType >
372template<
class SymbolType,
class StateType >
374 if ( ! getInputAlphabet ( ).count ( symbol ) && ! getStates ( ).count ( symbol ) )
377 if (! getStates().count(next))
381 if ( ! getInputAlphabet ( ).count ( it ) && ! getStates ( ).count ( it ) )
385 auto upper_bound = transitions.upper_bound (
ext::tie ( symbol, prevStates ) );
386 auto lower_bound = transitions.lower_bound (
ext::tie ( symbol, prevStates ) );
387 auto iter = std::lower_bound ( lower_bound, upper_bound, next, [ ] (
const auto & transition,
const auto & target ) {
return transition.second < target; } );
388 if ( iter != upper_bound && next >= iter->second )
392 transitions.insert ( iter,
std::make_pair ( std::move ( key ), std::move ( next ) ) );
396template<
class SymbolType,
class StateType >
398 auto upper_bound = transitions.upper_bound (
ext::tie ( symbol, states ) );
399 auto lower_bound = transitions.lower_bound (
ext::tie ( symbol, states ) );
400 auto iter = std::find_if ( lower_bound, upper_bound, [ & ] (
const auto & transition ) {
return transition.second == next; } );
401 if ( iter == upper_bound )
404 transitions.erase ( iter );
418template<
class SymbolType,
class StateType >
431 if ( t.first.first == symbol ||
ext::contains ( t.first.second.begin ( ), t.first.second.end ( ), symbol ) )
456 if (
automaton.template accessComponent < automaton::States > ( ).get ( ).count (
ext::poly_comp ( symbol ) ) )
467template<
class SymbolType,
class StateType >
479 if (
automaton.getFinalStates ( ).count ( state ) )
483 if ( t.first.first == state ||
ext::contains ( t.first.second.begin ( ), t.first.second.end ( ), state ) || t.second == state )
508 if (
automaton.template accessComponent < automaton::InputAlphabet > ( ).get ( ).count (
ext::poly_comp ( state ) ) )
519template<
class SymbolType,
class StateType >
543 return automaton.template accessComponent < automaton::States > ( ).get ( ).count ( state );
561template <
class SymbolType,
class StateType >
575 res.addTransition ( std::move ( input ), std::move ( from ), std::move ( to ) );
static ext::set< DefaultSymbolType > normalizeAlphabet(ext::set< SymbolType > &&symbols)
Definition: SymbolNormalize.h:50
static ext::vector< ext::variant< DefaultSymbolType, DefaultSymbolType > > normalizeVariantSymbols(ext::vector< ext::variant< FirstSymbolType, SecondSymbolType > > &&symbols)
Definition: SymbolNormalize.h:95
static ext::variant< DefaultSymbolType, DefaultSymbolType > normalizeVariantSymbol(ext::variant< FirstSymbolType, SecondSymbolType > &&symbol)
Definition: SymbolNormalize.h:73
Definition: AutomatonException.h:15
static DefaultStateType normalizeState(StateType &&state)
Definition: AutomatonNormalize.h:76
static ext::multiset< DefaultStateType > normalizeStates(ext::multiset< StateType > &&states)
Definition: AutomatonNormalize.h:49
Nondeterministic Z-Automaton. Computation model for unranked regular tree languages.
Definition: NondeterministicZAutomaton.h:68
bool addState(StateType state)
Definition: NondeterministicZAutomaton.h:119
void removeFinalState(const StateType &state)
Definition: NondeterministicZAutomaton.h:188
void removeState(const StateType &state)
Definition: NondeterministicZAutomaton.h:139
void setFinalStates(ext::set< StateType > states)
Definition: NondeterministicZAutomaton.h:177
void setInputAlphabet(ext::set< SymbolType > symbols)
Definition: NondeterministicZAutomaton.h:235
NondeterministicZAutomaton()
Creates a new instance of the automaton.
Definition: NondeterministicZAutomaton.h:369
auto operator<=>(const NondeterministicZAutomaton &other) const
Definition: NondeterministicZAutomaton.h:331
bool operator==(const NondeterministicZAutomaton &other) const
Definition: NondeterministicZAutomaton.h:342
ext::set< SymbolType > && getInputAlphabet() &&
Definition: NondeterministicZAutomaton.h:206
void removeInputSymbol(const SymbolType &symbol)
Definition: NondeterministicZAutomaton.h:246
ext::multimap< ext::pair< ext::variant< SymbolType, StateType >, ext::vector< ext::variant< SymbolType, StateType > > >, StateType > getTransitionsToState(const StateType &q) const
Definition: NondeterministicZAutomaton.h:299
void setStates(ext::set< StateType > states)
Definition: NondeterministicZAutomaton.h:128
ext::multimap< ext::pair< ext::variant< SymbolType, StateType >, ext::vector< ext::variant< SymbolType, StateType > > >, StateType > getTransitionsFromState(const StateType &q) const
Definition: NondeterministicZAutomaton.h:313
ext::set< StateType > && getFinalStates() &&
Definition: NondeterministicZAutomaton.h:157
SymbolTypeT SymbolType
Definition: NondeterministicZAutomaton.h:70
friend ext::ostream & operator<<(ext::ostream &out, const NondeterministicZAutomaton &instance)
Definition: NondeterministicZAutomaton.h:354
ext::set< StateType > && getStates() &&
Definition: NondeterministicZAutomaton.h:108
bool addInputSymbol(SymbolType symbol)
Definition: NondeterministicZAutomaton.h:217
const ext::multimap< ext::pair< ext::variant< SymbolType, StateType >, ext::vector< ext::variant< SymbolType, StateType > > >, StateType > & getTransitions() const &
Definition: NondeterministicZAutomaton.h:283
bool addFinalState(StateType state)
Definition: NondeterministicZAutomaton.h:168
const ext::set< StateType > & getStates() const &
Definition: NondeterministicZAutomaton.h:99
void addInputSymbols(ext::set< SymbolType > symbols)
Definition: NondeterministicZAutomaton.h:226
StateTypeT StateType
Definition: NondeterministicZAutomaton.h:71
ext::multimap< ext::pair< ext::variant< SymbolType, StateType >, ext::vector< ext::variant< SymbolType, StateType > > >, StateType > && getTransitions() &&
Definition: NondeterministicZAutomaton.h:292
bool addTransition(ext::variant< SymbolType, StateType > symbol, ext::vector< ext::variant< SymbolType, StateType > > prevStates, StateType next)
Add a transition to the automaton.
Definition: NondeterministicZAutomaton.h:373
const ext::set< StateType > & getFinalStates() const &
Definition: NondeterministicZAutomaton.h:148
bool removeTransition(const ext::variant< SymbolType, StateType > &symbol, const ext::vector< ext::variant< SymbolType, StateType > > &states, const StateType &next)
Removes a transition from the automaton.
Definition: NondeterministicZAutomaton.h:397
const ext::set< SymbolType > & getInputAlphabet() const &
Definition: NondeterministicZAutomaton.h:197
Definition: components.hpp:181
static bool available(const automaton::NondeterministicZAutomaton< SymbolType, StateType > &automaton, const StateType &state)
Definition: NondeterministicZAutomaton.h:542
static bool used(const automaton::NondeterministicZAutomaton< SymbolType, StateType > &, const StateType &)
Definition: NondeterministicZAutomaton.h:530
static void valid(const automaton::NondeterministicZAutomaton< SymbolType, StateType > &, const StateType &)
Definition: NondeterministicZAutomaton.h:552
static bool used(const automaton::NondeterministicZAutomaton< SymbolType, StateType > &automaton, const StateType &state)
Definition: NondeterministicZAutomaton.h:478
static void valid(const automaton::NondeterministicZAutomaton< SymbolType, StateType > &automaton, const StateType &state)
Definition: NondeterministicZAutomaton.h:507
static bool available(const automaton::NondeterministicZAutomaton< SymbolType, StateType > &, const StateType &)
Definition: NondeterministicZAutomaton.h:497
static bool used(const automaton::NondeterministicZAutomaton< SymbolType, StateType > &automaton, const SymbolType &symbol)
Definition: NondeterministicZAutomaton.h:429
static bool available(const automaton::NondeterministicZAutomaton< SymbolType, StateType > &, const SymbolType &)
Definition: NondeterministicZAutomaton.h:445
static void valid(const automaton::NondeterministicZAutomaton< SymbolType, StateType > &automaton, const SymbolType &symbol)
Definition: NondeterministicZAutomaton.h:455
Definition: setComponents.hpp:26
Class extending the multimap class from the standard library. Original reason is to allow printing of...
Definition: multimap.hpp:48
Class extending the pair class from the standard library. Original reason is to allow printing of the...
Definition: pair.hpp:43
Implementation of the variant class allowing to store any type of those listed in the template parame...
Definition: variant.hpp:98
Class extending the vector class from the standard library. Original reason is to allow printing of t...
Definition: vector.hpp:45
Definition: BarSymbol.cpp:12
typename T::StateType StateType
Definition: ToGrammarLeftRG.h:64
typename T::SymbolType SymbolType
Definition: ReachableStates.h:176
return res
Definition: MinimizeByPartitioning.h:145
q
Definition: SingleInitialStateEpsilonTransition.h:85
Definition: ToGrammar.h:31
Definition: normalize.hpp:10
constexpr tuple< Elements &... > tie(Elements &... args) noexcept
Helper of extended tuple of references construction. The tuple is constructed to reffer to values in ...
Definition: tuple.hpp:218
reference_mover< T > make_mover(T ¶m)
Move adaptor construction function specialized to lvalue reference parameter.
Definition: iterator.hpp:468
bool contains(InputIt first, InputIt last, const Element &elem)
Linear version of search in a range of values.
Definition: algorithm.hpp:170
std::string to_string(const T &value)
To string method designated for objects that can be casted to string.
Definition: string.hpp:131
PolyComp< T > poly_comp(const T &inst)
Definition: functional.hpp:60
constexpr auto make_pair(T1 &&x, T2 &&y)
Definition: pair.hpp:79
auto & get(ext::ptr_array< Type, N > &tpl)
Specialisation of get function for pointer arrays.
Definition: ptr_array.hpp:693
static automaton::NondeterministicZAutomaton< > eval(automaton::NondeterministicZAutomaton< SymbolType, StateType > &&value)
Definition: NondeterministicZAutomaton.h:563
Definition: normalize.hpp:13